AI Insights · Timothy · July 2024
Top 5 Racing Games Performance in Netherlands Q2 2024
Explore the performance trends of the top 5 racing games in the Netherlands during Q2 2024, including downloads, revenue, and active users.
During the second quarter of 2024, the top 5 racing games in the Netherlands showed varied performance trends in terms of downloads, revenue, and weekly active users. Let's dive into the details for each game.
Pocket Champs PVP Racing Games from MADBOX experienced fluctuating revenue, starting at approximately $8.6K in the first week of April and peaking at around $12.1K in the week of May 20. Downloads showed a downward trend, starting from 5.7K in early April and dropping to 2.9K by the end of June. Weekly active users also saw a decline from 21.1K to 18.4K over the quarter.
CSR 2 - Realistic Drag Racing by Zynga Inc. had a relatively stable revenue, varying between $4.3K and $7.2K throughout the quarter. Downloads fluctuated, peaking at 881 in mid-April and dropping to 489 by the end of June. Weekly active users remained steady, with a slight increase from 9.4K at the beginning of April to 11.2K in mid-June.
Real Racing 3 by Electronic Arts showed consistent revenue, with peaks of around $4.1K in mid-April and late May. Downloads remained relatively stable, fluctuating between 1.3K and 1.8K. Weekly active users saw a significant increase early in the quarter, peaking at 34.5K in mid-April, before gradually declining to 19K by the end of June.
Mario Kart Tour from Nintendo Co., Ltd. had a steady revenue stream, with peaks reaching up to $4K in late April. Downloads varied, peaking at 2.5K in mid-April and decreasing to 1.4K by the end of June. Weekly active users showed a downward trend from 21.7K at the start of April to 18.9K by the end of June.
Need for Speed No Limits by Electronic Arts showed a stable revenue trend, starting at $2.4K in early April and peaking at $3.7K at the end of April. Downloads fluctuated, peaking at 2.5K in early April and decreasing to 1.1K by late June. Weekly active users had a slight decline from 10K in early April to 6.8K by the end of June.
These insights are based on data provided by Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.